"If you always put limit on everything you do, physical or anything else. It will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go beyond them."
Tetsu reyoji, is like other members of his family, built to the perfect muscular and chistled human being, but more so because he was the first Ryoji or Koikonjitto in years to ever reach this kind of peak perfection. Tetsu' has short dark brown hair, with prominant emergald green eyes, and very strong chin. He is fairly tall, and also has some scars and what not on his chest, and back. He has a very calm face, which is always wondering, and looking at things for what they are not nessecicarily what they could be.
Tetsu is actually a very mild boy, who is nice and kind a clam soul. He's often around people he doesn't knowbut is kind hilarious twords people he is vastly familer with. Growing up a and different child, he often was content with friends, and never much sought out the attention of others. It usually all just came to him, and he accepted it as such. In public he appears to be another in the crowd, but being the one usually got him picked on at school, but he would shrug if off and avoid being bullied into a fight .(since he knew he could to any bully he ever had).When he's alone he's often whimsical in nature, acting , singing songs to himself while training, even while doing chineese push ups he's singing owl city. He's very polite, so much so to the point where it's almost offensive. If a girl ask him if she's fat, he'll analyze her body, tell her her exact weight, and then blantantly admit weather he would date them regardless of their weight. He can be quite with this modest honesty of his, but he will rarely unless the situation calls for it (like protecting his secret identity as The Dark God.He is also quite perverted, finding to be most attracive thing next to the hips of a girl, breast. He is indeed a fighter to the fullest, and has a soft side for compassionate and cute girls with a good T&A ratio ( tits to ass) and when around his best friends will often make comments about the girls he shows interest in. Saddly he is obvlious to the fact that his wealth brings alot of girls to him, but he prefers to attract women using his mind rather than his body.
In battle, he is exactly as , and will never leave an opponent with a, unless it is obvious they are straight. He is never and will second best his own skills. Basicly: he thinks he couln't even take a , when everyone else thinks he could take. He's very, often scoping out situations even in the midst of hand to hand exchanges, form the slightest muscle movement, to the emotion behind a punch, his gift, and his curse is that he sees, and notices every little detail of people, personality, and sourroundings. All in all, he is his own worst critic. Saddly when it comes to violene of the unitersting type tetsu will take on a jackie chan aspect of things, and simply avoid, dodge, and coutner attcks rather than going in and full on battling somone.
As The Dark, he's often cruel and relentless.Beating his opponents with little to no remorse what so ever. He'll tease his prey every now and again but often prefers to end it rather quickly, instead of drawing things out like noob would. He's metephorical in a snese, and often talks in riddles. All in all in this persona he is feared, and takes no prisoners what so ever.Recently however he's loosened up quite a bit. He's more outgoing and prefers to speak his opinon on things, instead of hiding his feeelings. He grew tired of being an unknown soul to the world, and decided to really drive it home that he had opinons that might even benifit the world if they were willing to listen to him. Key word if.
Clan & Rank
Formor: 1st command of the KPD in District 2. Commander Rank.
Formor: Government Agent
What district do you live in?
Lives inside of the newly built KPD central tower built inside of District 2
Tetsu has taken the time since he was 7 years old to learn multiple fighting styles for various situations. These styles included but are not by any means limited to: Karate, Judo & Jujitsu, Ninjutsu Boxing, Kickboxing, Street Fighting, Tae Kwon Do, Kajukenbo, Jeet Kun Do, Hapkido, Wing Chun, 5 Style Fist, 7 style fist, Devil Shadows hand/foot, Black Heaven & Earth Technique, Praying Mantis, Ba Gua, Coeipiera, Kendo, Fencing, Kenjutsu, Tai Chi, and Chinese Kung Fu. While he has mastered all of these styles, he prefers to use his own personal blend of Jeet Kun Do, Tae Kwon Do, Judo, and Wing Chun, finding these styles to be the most combat efficient and battle savy for real life combat situations, though when needed he can call upon various maneuvers from other styles to fit any given situation. This mastery however has expanded, as Tetsu actually made “Improvements” to the base styles he learned, for example the standing position in Wing Chun is fixed for the center line of ones self and the opponent. In truth, if one has enough dexterity, they can make this center line flexible and maneuver on all fields becoming able to tackle multiple opponents at once, or dominantly beat someone of all weak points instead of just one. This is one of the many improvements he has made to traditional fighting styles, he has been recognized by all of his masters as an inovater of martial arts, and a generational fighting prodigy. While he has knowledge of multiple styles, he has taken elements and principle of the most effctive ones and combined them to create the style he reffers to as "Power Fist"
This is the ability which is akin to the Ryoji Family, Or R-Cell recipents. With this Koikonjitto are natrually bread to be genetically superior to the human species weather it be in on asepct such as intellgence, or speed, or in all physical aspects in general. This is why Koikonjitto's usually develop peak human traits faster than other human beings. They're also gifted with the unique abiltiy to use up to 100% of their brains potential allowing their senses to be in a constant ehanced state, specfically if they'd developed a percentage of 50% or higher (At base maturity, most Koikonjittos witll start with 25% of their brains potential and work up from there. None of the following abilities become avalible until 50% or higher potential is achived. Even then said abilites must be discovered, and remain dormant until then) That being said, a Koikonjitto can unlock more potential within their brains under complete stress filled situations and situations where odds are heavily stakced against them. Their will power matches their physical prowess, and spirit, and the potency of their chi is usually very high tier. Koikonjitto's regardless of pesonal preference will always have a habbit of consistent calculation and analyzation, weather it be from trival things like washing dishes, to fighitng up to 10 opponents at once via The ability to see all the variables of any situation and predict the outcome. When utilizing this ability, the user sees paths projected in front of them, illuminating possible courses of action, they can then foresee the best tactic, and accelerate themselves along that path. . To complement this, they have unusually high reflexes allowing them to capitalize and respond to rapid changes in the enviorment and in dangerous situations. They're being is hardwired for all and anything combat based. They develop skills, traits and abilities faster and more effectively than should be possible. Said person can improve their own natural abilities far faster and to a much greater extent then other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills. As a result users of this ability can (eventually) benefit from training that would otherwise cripple or kill a normal human being. With brain percentage this high it gives a massive amount of physical advantages such as making The user's natural five senses at the highest limits of human perfection; meaning that their sense of sight, touch, hearing, smell and taste are enhanced. An individual with this ability are capable of seeing further, acutely touching ink on a page, hear small sounds, have a smell capability similar to an animal and tasting accurately than normal members of their species. Users are able to completely use every muscle in their body while under normal conditions most humans use only 20 percent. Even chimps can be 4 times stronger than the average human because they can use every muscle in the body. This is because their body structure allows them to do so. The user obtains combat is enhanced to that of the very zenith of natural potential. The User is able to take down multiple grand-masters at once with this ability. They are beyond that of the finest Olympic martial artist and are also able to learn new martial arts in a very short period of time. User may even be able to take down unskilled Super-humans with this ability.User is gifted with extended knowledge and usage of the brain. They are able to think in ways that they could never have imagine or understood before. Users can remember things they have forgotten, replicate knowledge, and become completely competent and aware of the situations they are in. The user has complete control over the brains of oneself including senses, the conscious, subconscious and everything the brain controls. Due to this they are able to perform a series of functions; autonomic, or involuntary bodily functions, somatic, or voluntary bodily functions, and cognitive, concerning the use of the mind to solve problems. The user can sense nearing dangers and sense unwanted or hectic threats to their wellbeing. The user has anxiety just before a hazard (such as being ambushed). The intuition usually regards themselves at low level, then regarding their surroundings (a distant car-wreck) at middle level, then dangers regarding loved ones at high level. While this is a key ability, it has limitations. Another thing is that it can be fooled by people he trust, or those he deems close to him. It is also indefinite to whom the danger might occur, it’s..random in a sense. The level of danger can be predetermined by how severe the feeling is, but it’s not clear to what it might be. In short if the danger effects him, his loved ones, or people in his immediate proximity. Or even aid in predicting the impacts and trajectory of enemies attacks, via upfront or blindside. it gives him a low grade precog sense enabling him to enhance his own reaction time, and see any speed of attack in a "quick time" sense. Based off of this he can also trace the location of the danger, by simply "tracking the feeling". User is capable of incorporating a sense-related power into their fighting style, helping to anticipate attacks, fight illusions, remember where an opponent is, etc. In turn this also allows one to minorly functionally control the whole voluntary/involuntary movement, causing/increasing/removing nerve ailments, etc. This apsect can be applied to many diffrent factors such as:
- Enhanced Intelligence
- Enhanced Memory
- Hyper Mind
- Nerve Manipulation
- Biological Manipulation
- Instant Learning
- Hormone Manipulation
- Nerve Manipulation
- Neural Impulse Manipulation
- Develop Enhanced Condition through constant improvement.
- Gain new skills/abilities potentially faster then your peers.
- Develop genius level intellect through vigorous study and research.
- Become expert-level anything in a fraction of the time required.
- Potentially surpass the greatest masters of your field
Koikonjitto's are chi conduits for a reason. Not only is their chi usually high and potenent, but their bodies are extra sensitive to chi itsefl. This in turn requries them to be able to use little/less amounts of chi to achive the physical feats they need. For example, what might take 50% of a person's chi to left a car or something of the sort, it would only take a koikonjitto 25%. This is heavily demonstrated by Densuke Ryoji, who uses the tinest amounts of chi to achieve high functioning feats. Even when running on empty, They can operate on a low power setting, allowing them to operate for an extended amount of time on what little energy they have. In essence: all koi's are hybrid cars, completely fuel effeicent and built for milage but with the perk of not sacrificing horse power.
Tetsu’s true abilities and potential lies in his mental capacity. With his advanced training in chi manipulaition he decided to take a different vantage point using it. Instead of putting it to physical use to enhance his strength (mind you he can still do this, as it’s basic manip) he used it to unlock the true potential of the brain to 90% allowing him to process strategies, problems, and measurements along with all things observation at a much higher rate than any human being could ever understand. He can form complex stratigies and battle based plans on the spot, where as it would take someone a day of planning to come up with the plans he executes in a regular though process. This also allows him to be noticible of anything in his sourrounding from the slightest change, or subtle movments of items, objects, or things.
Tetsu has unnaturally strong willpower, enabling them to resist all forms of temptation including Subordination Manipulation, Telepathy, Mind Control and Subliminal Seduction. Through their will the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations.
Users are capable of boosting their strengths every time they battle, the more the user fights, the stronger they become. This includes their natural abilities such as speed or strength and even supernatural abilities and skills. Tetsu himself has a love of combat, and thrives of it very openly. He loves a good fight, and will be quick to take on the challenge if it has meaning or if it's beificial.
User is able to become almost superhumanly skilled in all forms of crime fighting and law enforcement. Users are naturally talented and/or trained to find criminals and stop their activities either through sheer intellect or the use of honed brute force. Tetsu has been fighitng crim since the age of 18, and is arguably the most renowked crime fighter in Kasihana city. More so in the day light than the mask of the Dark God, who's reign has yet to return..or does it? Tetsu has completed multiple drug bust, assisted in Thomas Flint's captrue, was a key component in stoping Tanaban, and the ONLY officer to ever arrest Keyome Tasanagi though sheer force alone. Though he was let loose, Tetsu's renkowned has become known as to just how good he is. Some even gave him the slogan of "Being the best at what he does."
- Become skilled in multiple forms of combat geared toward the prevention of crime.
- Obtain near-mythical level abilities in investigation and crime supression.
- Adapt to various tactics and techniques almost instantly.
- Vigilantism - The user becomes specialized in waging their own personal war on criminality. Associated abilities with this variation are many, but a few examples include Enhanced Combat, Peak Human Combat and Enhanced Assassination to name a few.
- Police Supremacy - The user for lack of a better term becomes a "Super Cop" who is able to contend with the most capable of criminals and usually succeed. Associated abilities with this variation are many, but a few examples include Enhanced Investigation, Enhanced Combat, Photographic Deduction and Enhanced Surveillance to name a few. (if anyone takes the enhanced things literally i will slap them with a fish, read in context thank you - Tetsu)
He has used his chi control to enhance his brain’s potential to 90% but can also use it to vastly enhance his martial arts capabilities. Being that he is already bordering meta human, he only has to add a percentage of his chi to make his abilities even further enhanced. Example would be using his chi to enhance his vision to see farther than what his perfect vison can see already. Also he has used this chi to create his own martial arts movements derived from other styles. Mostly noted is the foot techniques and slight of hand techniques. It is also the sole key to achiving the Enhanced State of human conditioning.
- Enhanced Condition: The user is at the peak physical and/or mental condition of their particular species can achieve without any super-/unnatural methods. This usually entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species without being obviously supernatural.
- Contaminant Immunity
- Enhanced Agility
- Enhanced Athleticism
- Enhanced Balance
- Enhanced Climbing
- Enhanced Combat
- Enhanced Dexterity
- Enhanced Durability
- Enhanced Endurance
- Enhanced Flexibility
- Enhanced Jump
- Enhanced Intelligence
- Enhanced Lung Capacity
- Enhanced Marksmanship
- Enhanced Memory
- Enhanced Reflexes
- Enhanced Senses
- Enhanced Speed
- Enhanced Stamina
- Enhanced Strength
- Enhanced Wisdom
Users of this ability can remain calm in virtually any situation. This allows one to think with perfect clarity, even when under extreme emotional or physical distress. High level users are essentially immune to emotional manipulation and highly resistant to torture. This also branches into a mental mindset known as Tranquil Fury, which allows the user to channel the power of their rage while maintaining absolute control. Users of this ability can attack with the relentless strength of a madman, while gaining the speed and precision of a surgeon.
Users of this spiritual practice are able to be at one with their spiritual essence as well their mind. They are able to develop a high level consciousness over bodily processes, as well reduce stress and pain on the body. One is also able to detach oneself from worldly concerns and achieve spiritual enlightenment and gain control of all of their abilities.
Users are able to denote their natural consciousness and reach a higher level of Evolution. They are also able to be aware of an 'ultimate reality'. With this, they can self-manage, awaken, and develop the hidden potential that has laid dormant within them. In states of meditation, users are also able to commune with "Spririts" that may have leftt his world, though this is completly secondary, and non battle related.
Muteki No Ken (Invincible Fist)By summoning his chi and focusing it into his hand, Tetsu can draw upon the Power Of Nothingness and make his fist inhumanly powerful and super humanly resistant to most injury and pain on a very strong superhuman level. This "technique " does not involve a physical transformation of any kind, simply a psychic channeling of concentrated Chi energy. With his fist in this state, Tetsu can shatter wood and brick, rip through steel, and punch his opponents with extraordinary concussive force without sustaining injury to himself. Depending on the charge time for this technique, will equal the amount of output. For example, a one post usage is an enhanced punch which can knock someone unconcious possibly, and send them 15ft max, but after charging chi for at least 3 post, tetsu could potentially crush a persons skeletal structure on impact, and with a bright flash of white-ish blue send a person skyrocketing an even farhter distance than before. Any more charge time than 3 post and this attack could be potentially fatal to anyone. The Muteki No Ken can also be infused with the properties of the Quake techniques, and the orginial Inner Ki Strike to amplify the effects even further, but if this is done, this will take up even more chi than just using the invincible and strength enhancing propeties of the fist in general.
After The Two Year Time Skip
This particular two years gave tetsu the time he needed to train even furher in the ways of the power of notingness, and further his physical body to be able to handle the immense energy it presents and demands. Tetsu for 12 hours stright not only used the fist, but collided fist with Sheeva's chi constructs continuously. Leraning the properities of the energy, the ins and outs of it, studying and formulaitng new ways to use it. Tetsu thorugh this training not only gained mastery over this techniuque, but has revolutionized ways to use it and it's properites, along with using his own knowledge of kinetic energy to further it's destructive potential.
- The size of the power can be variated from the entire arm, or to just the tip of the finger.
- Can only be used 4 post total, before a 10 post recharge time is nessecary. However Tetsu has now come up with variations to use the techniuqe more effectively. As such Tetsu can use the energy in small doses for minimul scale damage to body parts, like the forearm, upper arm, calf, foot etc. Tetsu does this by focuseing the energy in either his fingertips, his palm, or the edges of his knuckles, including the backs of his fingers. Attacks like these will not do as much whole damage as the entire cotaed fist of the muteki no ken, but can add up over time. Tetsu can use these attacks at little to no cost, but the usage of the entire fist or arm is what will exhuast him and go by the limitation standards of 4 post.
- can be avoided if dodged properly, but no damage will come to the part covered by this chi. This attack is extermly damaging to the human body, and will rarely be used on anyone. It is at heart more of a means of destorying objects in tetsu's path way.
- The fist when used normally can have impact bone crushing effects of the blunt damage sort. Impact with this fist, whatever area is striken will more than likely crumble under the pressure. This includes skeletal structures, muscle tissue, nerve damage (which can cutt off all feeling in said stricken area, espcially deadly if the brain is the one that is struck), or substance in that area. This also applies to the lesser scaled version with the body parts listed above, but in smaller fractions.
- Depending on the Will of the user, the fist can destroy any substance up to Titainium however, the harder the substance the more chi will be taken. This means the user will have to use more chi (post counts) to break harder substances than stainless steel.With the smaller version, it can allow whatever miniscule part is affected to drill through the substance as well esailly and not drain as much.
- The users fist becomes invluanerable to majority of damage done to it, hence forth why it can be considered "invincible". In truth it would take a force of equal destructive capabiltiy to match it, or even logically injure tetsu's arm, or fist in this attack. The fist gains superhuman qualities to the tee, but it's entirely exhuasting to even remotely use, let alone consistenly use. However the attack can be varieated increasing effecitivness in battle.
Kinetic AbsorptionNot absorbing raw energy. Instead The user is able to absorb kinetic energy, the energy created by movement and use it in various ways, such as augmenting their strength and augmentation of his body. Example: If Tetsu was to be punched, he can charge his body with chi and use his chi as a conductor of sorts to redirect the kinetic energy to another part of his own body, expel it through the ground and direct it elsewhere including further underground so it has no after effects and is disposed of. This also allows Tetsu to redirect the force of other peoples blows and attacks that require motion to do.He can also take the force and use his chi to redirect said force back at his opponents with his own added force. Similar to the “Inner Ki Strike” but it’s the opponents force added to Tetsu’s own and not just his own. In short, when Tetsu’s body is charged with chi (only when Tetsu charges his chi) the more you hit him or the harder you hit him, his retaliation force will be his plus the opponents own, doubling or quadrupling the damage out put. It’s really dependent on how hard the opponent “hits” tetsu and is also dependent on tetsu’s own durability. Even if tetsu can absorb the impact, impact is still being made and to some degree can still damage tetsu unless he specificly drains the kentic energy to that point where it does not. This is an exhausting process if used repeadetly. It should be noted that one will not know tetsu is doing this unless they are of high intel or a chi user in general, but to all who cannot detect it it would seem as if tetsu is a walking tank of sorts, able to take anydamage.This effect is also applicable to bullets of a low caliber, unless tetsu is aware of it. If aware tetsu can complety drain a bullet of kentic energy, however this is limited to a pistol only. Any type of rifle can overpower this effect. This also allows tetsu to expand on his already dangerous chi techniques, such as using someone elses kentic energy to send their own impact to a different part of their bodies. Mostly: if someone throws a blow that can cuase a bone shattering effect, should tetsu redirect said blow to an oppnents own bodily structure, it could prove the same intended effect but upon ones self.
- Can only use 7 times and has a 9 post recharge time
- Can be over powered with joint locks and throws
- Kinetic energy is the energy of movement in general, so powering this techniuqe could be done by pushing, touching, tackling, or even spitting at the user. The enregy absorbed is the movement itself, and as long as someone has to move to the user, which is why this move has a limitation on how much it can be used.
Tetsu can charge his chi and hit any object, and spread the force outwards at a distance depending on what that distance is, and how he spreads it. The way this manouver works is: When tetsu punches a wall with chi it would leave a crack in the spot he left it, but by using the Quake tatic, he can multiply that force on a winder scale. So if he punched a wall using quake, the entire wall would take the impact of the intended hit and not just that one spot. Depending on the charge time, can determine the destructive outcome of this attack. If it's a one post usage, tetsu could spread the are of a punch to a persons entire rib cage, and not just the chest. With a 3 post charge time, tetsu could impact a persons entire being with the same amount of force inflicted and not just his one punch. As being a chi ability it is exhuasiting, and it would take a chi user to even counter the move somewhat, as chi is visible to people with chi.
- Raidius is dependent and will take chi to make op'd ranges of it.
- Can be done out of any part of tetsu's body.
- Can span small distances like a finger width or large distances like the flooring of an entire building, or a 10 mile radious. Could be further if more chi is imputed, but tetsu's body will take a great deal of strain.
Inner Ki StrikeIt is a process in which a person would gather chi into their fist or an area of their body and "force" their chi into a forigen object, and cuase the impact of thier intended force to be expanded. The best example of this is when tetsu used this method for the first time by punching the sand. He channeld chi into his hand, and then using the inner ki strike, punched the sand but this time there would be a small crater about a foot in diameter, which was a result of the technique. Tetsu quickly cought on (90% brain here) and in 45 minutes learned that he could maniuplate the intended area of the extra impact. So when tetsu punched the sand using chi again, the punch landed in the sand, but the impact was made 5 feet away. Tetsu deduced that if he used this on a person then theorecticly he could punch somone in the gut, for a blow, and then additionally send the force of said punch to a persons back. Two birds wtih one stone. He thus named the technique "Inner Ki Strike" The effecitveness of this attack, can hit multiple times in one strike or multiple parts of the body at once. As far as evnironmental, the damage is ment for more kinetic travel, than destructive output. It focuses on internal damage, which is why it's so effective in close quarters combat. (This is an effective attack, and can be used up to 7 times before it has a 9 post recharge period) Tetsu studied these abilities and came to understand his own chi a little bit better.
- This strike can be channled to any part of the human body that tetsu knows about.
- This strike can be tanked to a degree, depending on where tetsu sends the blow itself.
- This strikes size can also be moderated and manipulated.
- Depending on charge time, and chi input, this strike can even hit in multiple places at once.
Hadou Kussei (Surge Awakening)
Users are glaringly, obviously and super/unnaturally superior over their race because their capabilities are pushed to the near superhuman level; making them immensely stronger, faster, durable and smarter than normal members of their species (in that 'verse) can be achieve by any method of training. On the other hand, the only way for users to strengthen this ability is to perform intensive training or exercise, usually something bordering pushing ones limits over and over again continusouly without want to stop or by completly bonding with the perks of this state..
This surge of power focuses on the physical aspects of chi rahter than projetiles as such the physical body of the user has its aspects pushed beyond what regular human limits are capple of. The energy can render a mans fist with the ability to dent or smash any object that isn't equivelent to his own force or pressure like stone, metals, etc. This is completly dependent on the user however, the more trained the body, the futher said limit can be increased. As far as actual lifting, sterngth willl be well in the over 2 tons area, but again this ability adds to a persons already viable stats, not gives them a set limit.
The user possess an extraordinary reflexes that does not uses their reflexes for defense and to retreat but uses reflexes to attack and counter. The user may use judgment along with reflexes, allowing them to dodge attacks even in a weakened condition. Because the muscles of the users fight without the use of his brain, this allow the user to strategize. Since body moves on reflex and not reactions, feints and illusionary techniques are useless against the user.
The user is empowered and strengthened by virtues (Chastity, Temperance, Charity, Diligence, Patience, Kindness, Humility, and others). The more virtue the user or others possess, the more powerful the user becomes\
User can perform a burst of speed that allows the user to move so fast it appears as if they have teleported, many users can sustain only short dashes. In most cases the user is able to maneuver at the high speeds accurately and does not cause any shock or disturbance to the surface they stop on. Could be difficult to use, for the movement would be so fast they cannot be seen. For the movement would be so fast all one would be unable to see anything of the world except one big blur. But someone could be able to see while moving that fast, they would simply have to train to be able to see while traveling so fast that they vanish for a moment. The person's body could adjust with these powers, allowing the person to use these powers safely. This speed is also accorded to combat speed as well, enabling the user to throw blows as blurrs, and it appears as multiple hands instead of just regular thrown punches (not like tetsu's afterimage that actually uses chi, but this is a natural perk of the state.) By traveling at great speeds, the user can acquire the relativistic mass of such speed to land blows which can hit with tremendous force.
The user gains the ability to sense sentient beings of life, but only natural. Noting artifical can be detected such as cyborgs, robots, etc. If it is chi, it doesn't require concentration unless honing in on a target to far away, in the heat of battle it would be easy to sense an opponent up close or with harmful intent.
The user can sense nearing danger. Can sense unwanted or hectic events. The user has anxiety just before a hazard (such as being ambushed). The intuition usually regards themselves at low level, then regarding their surroundings (a distant car-wreck) at middle level, then dangers regarding loved ones at high level.
Basuto or "Bursting" is a means of using the technique of transforming but only for short burst of time insrtead of spanning it for long periods of time. For example in a situation of complete and total danger, one could use this burst into the transformation and quickly utilize the speed and escape the situation using blarring speed or increased sterngth,and then return to a normal state. However once this would be done 15 times, it would have a 15 post recharge time should the battle drag out that long
Weapon of Choice
Equpment (Outside of the Suit): Tetsu is fully aware that while attending school he is perfectly vualnerable to the things that can kill regular humans like guns, armed weaponry, and militia. As a counter measue Tetsu and his father decided to give him a set of equipment he could use, as a “just in case” matter if the yakuza was to hunt him, or he wanted to descretly preform hero feats without suiting up.
- Utility Belt: This belt looks like a regular studded belt one would purchase from Rue 21 with a black and white design with jetted pockets. While he tells people it’s just for show, these 13 pockets hold crucial equipment for Tetsu’s survival and battle situations. There is also an additonal pocket (14 in total) for misc things as well
- Oxygen Purifier: After a run in with A gang of Kagemaru Yakuza, Tetsu had his dad design a oxygen purifier, which would take and extract the pure oxygen on the outside of the mask and convert, purify, and clean any toxin from it by using anti-toxin filters to clean it.
- Adamantium Trench Blades: Blades made of adamantium he recived from Hideo after training with him. They encase hhis knuckles and are 2 inches thick around them, and they have a blade protruding from the outwards of each hand. Each blade is 6 inches in length, and 3 inches thick.
- Smoke Pellets: One pocket houses 5 smoke pellets that emit a chaff grenade signature, thus blinding him from electronic tracking devices like heat vision, sonar, heat sneaking missiles or heat sneaking bullets. This pellets work for regular machinery, and advanced Nano machinery as well, as his father took precaution against Nano machines specifically, to make sure they wouldn’t one up his son so quickly. Scientifically, the gas emits a frequency on a Nano-molecular scale, that causes the machines to fluxgate out of control, and stop acting according to original programming or for further usage until the gas complete disappears. This gas spreads about 12 ft. from the user, and last for 2 minutes allowing prep time or escape time, but is not harmful to breathe in to Tetsu or those around him and has the thickness of a fresh mid morning fog so thick you couldn't see a car light until it was 2 feet away from you.
- Small explosives: Tetsu has miniature grenades that house a small scaled explosion radious of 5 ft from where he thorws it. The force is equal to that of a regular grenade and can knock a person back by 6 feet along with minor to serious burns depending on a persons radious from This is more of a small scale grenade and he only carries 5 on person.
- Cryopellets: he keeps 7 cryopellets in one of these pockets. The Cryopellet is a means of freezing parts, or objects a person might have, though it is not thoruough enough to freeze an entire body unless three are used at once These pellets can be used multiple ways like creating shields, pressed to an enimies body to freeze or encase a certain part, or to weaken doors for easier acces. The pellet has to be pushed with exterme pressure to acitvate, by applying the right force to the right area, the area that will be frozen is 4 feet in range. The ice multiplies on it'self and becomes dense and thick, about 4 inches thick to be honest, giving it a pretty good durable layer of ice, but enough force can indeed crush it.
- Lockpicking kit: he keeps this on hand for easy acces to hidden areas or for escape.
- Tracking Devices: he has 10 little star shaped adhesive tracking devices in this pocket that he can attach to any person, place, or thing and track it’s movements via GPS sattilite monitoring that will show up on his watch. These devices are unseable to the non trained eye, and have built in E.M.P repulsers and cannot be defused by that means. They are however vualnerable to chaff grenades and other things of that sort.
- Parachute: In case Tetsu should have to take a high fall, he has a built in mini shoot parachute. He can activate it on touch in case of a high velocity fall he suffers outside of the suit. This is a regular paracute and can be shot down and burned n what not. There is not much special about it.
- Shuriken: Simple Vibrainium Shurkien. He has 25, and they are all capable of reflecting off of surfaces for trajectry impacts and tricking opponents but can be deflected esily, and dealt with as such.
- Exploding Shuriken: The exploding shuriken made by his father are Tetsu's newest gadget additon. The shuriken are Titanium and silver in color. They look like a regular shuriken, but ah inside of the linning that creates the cirle in the midde, underneath that layer is an encasing of gunpower and a motion contoled switch with flint that is easily scrapable. What happens is when the shuriken makes contact with something or someone, the flint inside the shuriken is rattled and set in a posistion where it will always spark in the proximity of the lined gunfire and explode the moment of said impact. The explosion is the equivillent to a grenade, without the shrapnel, so it only effects the target it is thrown at for explosive impact. The impact is on a 7 foot radious and should be noted if 3 or more are thrown at once, this could be fatal. However they won't be recklessesly missused. Tetsu has 20 of these in his belt.
- Portable Rocket Thrusters: Tetsu's other newest addtion is portable rocket thrusters. The thruster looks like a small disc, no bigger than a large cookie. These disc actually have a storage of gunpower in the middle of them, which by the same method of the shuriken, has a flnt switch directly behind the gunpower, only with these it is activated when the thruster is placed on something. Placed on a surface mainly, and it could be anything, which is why when using these one should hold the side with the booster present, to avoid setting it off. These thrusters have enough force to move a large metal dumpster with only one attached. Much heavier substances can be moved, via, more thrusters added.
- Wire: Tetsu now keeps a very thin laced Titanium coil wiring and rubber insulation in his belt. This rope can be used for diversons, utility usge, and even a shuriken techniqe tetsu has been developing for a while now after watcthing Naruto, and also the fight with the ninja girl thought him that electricy can be very dangerous as such
- Torch Iron: A simple torch iron meant for seering wounds together, to stop bleeding
- Bandages: for wrapping wounds, or misc things. He also keeps medicinal cream for disinfecting wounds, and a small heater made by his father for seering wounds together.
- High Pressure Lighter: it appears as a small silver stick, but is really a lighter that is activated thorugh pressure applied on it's 360 degree contianer. Once activated is merly a simple flame, and is only meant to start fires.
- Web Shooters: (worn around wrist at all times) Tetsu'sweb-shooters he recived from Donnie Yun are twin devices worn on his wrists that can shoot thin strands of a special "web fluid" at high pressure (note: the fluid itself is pressurized at 300 psi, but the actual number has been known to change). The spinneret mechanism in the web-shooter was machined from Vibrainium, except for the turbine component which was machined out of a block of Teflon, and the two turbine bearings which are made of amber and artificial sapphire. The wristlets and web fluid cartridges were mainly Lightweight Steel-plated annealed steel. The wristlets had sharp steel nipples which pierced the steel caps when the cartridges were tightly wedged into their positions.The hand-wound solenoid needle valve was actuated by a palm switch that was protected by a band of spring steel which required a 65 pound pressure to trigger. The switch was situated high on the palm to avoid most unwanted firings. An additional safety measure to prevent misfires while making a fist, is that the trigger must receive a double-tap from the middle and third fingers. The small battery compartment was protected by a rubber seal. The Web fluid is a shear-thinning liquid (virtually solid until a shearing force was applied to it, rendering it fluid) whose exact formula is unknown, but is related to nylon. On contact with air, the long-chain polymer knited and formed an extremely tough, flexible fiber with extraordinary adhesive properties. The web fluid's adhesive quality diminishes rapidly with exposure to air. (Where it did not make contact with air, such as at the attachment disk of the web-shooter, it remained very adhesive). After about 1 hour, certain imbibed esters cause the solid form of the web fluid to dissolve into a powder. The effect of the very small turbine pump vanes was to compress (shear) the web fluid and then force it, under pressure, through the spinneret holes which cold-drew it (stretches it: the process wherein nylon gains a four-fold increase in tensile strength), then extrudes it through the air where it solidified. As the web fluid exited the spinneret holes, it was attracted to itself electrostatically and thus could form complex shapes. The spinneret holes had three sets of adjustable, staggered openings around the turbine which permitted a single web line, a more complex, spun web line, and a thick stream. The web line's tensile strength was estimated to be 120 pounds per square millimeter of cross section. The 300 p.s.i. pressure in each cartridge was sufficient to force a stream of the complex web pattern an estimated 60 feet (goes significantly further if shot in a ballistic parabolic arc). He has two on each wrist and keeps 5 karosels of web fluid., that automaticly rotate to keep from cuasing reload time. (aftere ten uses in battle it has ten post to recharge.)
- Special Pistol: Tetsu was issued a standard Glock. pistol as being apart of the KPD, but his dad modified the gun so it shoots high powered tranqs instead of leathal rounds, though it is still highly capable of shotoing regular bullets, and so for precuation tetsu will usually carry two rounds of 10 bullets for each regular and tranq bullet. The gun itself has an enhanced barrel so it can carry more ammo than the standard nine millimeteter, and still be as dexterous. Tetsu keeps the gun usually tucked in his pants at all times, and the rounds in his socks, for quick and hidden acces. Ochigi Ryoji also modified the pistol after a set period of time, to where the pistol can be adjusted to fire armor pericing rounds by increasing the pressure and barrel resistence of the gun with a special turning nob on the right side of the pistol.
S.M.A.R.T watchThe smart watch is designed specifictly to aid Tetsu without his suit and is his ace in the hole for survival situations or doing battle against people who try to kill or defeat him without his suit on or figure out his identiy and try to assassinate him. The watch itself is made of Ragnite, with A.G.F technology to make it portable and liftible including the wrist band, and the base body of the watch, and the face and is now voice activated with self obvious commands should they be chosen to be used. He acces the features on the watch through holographic touch technology so it can remain unbreakable and still have it’s access. The watch also has holo-touch technology, to expand tetsu's screen play, so he can acces multiple features of the watch, and not be limited to the screen on his wrist. The watch has a number of usages such as:
- Molecular vibration: this is the watches most powerful feature as it is a guaranteed failsafe against armed opponents and gunmen. The watch constantly emits a proximity field of 3 feet around his body. This field is specificly designed to detect all forms of lead, armor piercing, or varius metal or plastic cap bullets, that come into the proximity of Tetsu’s body. When a gunshot is fired at Tetsu that he cannot dodge, the watch has a switch that takes the molecules in Tetsu’s body and accelereates them at a high speed, cuasing his body to become intangible for a solid 30 seconds. This is possible by the watch having a timer that can react at 1/1000th of a second, which is faster than any gun fire and also the exact speed of a lightning bolt, this is thanks to a high pressure switch and a solar panal embewed on all sides of the watch that allow it to absorb energy to power it and it’s fucntions and even store this energy and use it during the night time. This process comes with a price however; Tetsu ONLY has 30 seconds to do what he needs to do, weather it be to phase threw a solid wall, or escape into the floor below. Also he becomes intangible so he cannot touch people or save other people close to him in this form. Also after he solidifies again there is a great strain on his body, as it was moving faster than what any human beings body should be able to move, and still be a form of mass. His chi and physical training counter act this process slightly, but it still cuases him a great deal of pain, and he is exhausted after wards. Also this requires so much power from the watch that he can only use this ability three times in a 24 hour period starting from the time he used it. He can also activate it manually with a hollow-button or emergency switch on the right side of the watch.
- Mp3 Audio/Satilite Radio/World Clock
- Analyzational Blueprint Constructor: Can scope a building and give a holographic sketch of the outside, where open doors, windows, and entrances that arnt hidden, may be located.
- Voice Recorder/Omni-Directional camera's: The watch has a linning of cameras, 5 each on the face, and the circumfrence of the watch, that on command or touch activation can record video images, at HD capabilities. With the watches natural resistence to emp's or chaff frequncies, tetsu could very well get any video of any person he so really wanted to for survalience purposes.
- Tracking Device: if tetsu attaches one of his trackers to a person or thing, tetsu can follow its location via gps on his watch.
- E.M.P/ Chaff resistence: The watch can counter emp’s and chaff like frequencies by two means. It resist E.M.P’s by emeiting it’s own counter E.M.P frequency fields that forms a field around his body with a length of 3 cenimeters of his skin, thus allowing him and any equipment he may have on him electronic to resist shutting off, or being disabled. The same goes for Caff frequencies as it’ll emit a counter frequencie that will also prevent his tracking devices on the watch to be disabled or disarmed by all means. However if used when neither of the frequencies are being countered, it will act as a regular hand held e.m.p or chaff device. In short: the watch can invouluntarily counter or manually cause Chaff or E.M.P frequencies.
- Communication: It’s also a direct private, government obatinible frequency link to his father back at the underground lab him and his father reside in. The signal itself if attempted to be traced will bounce off of multiples upon multiples of sttlies within world orbits. It could take a week to trace the signal and thats if nit is not lost by then.
- S.M.A.R.T missile: A fine, addition to the watch and possibly his most destructive weapon in and out of the suit. It’s a high grade density missle that actually could be considered a weapon of war. It’s a Small missile no bigger than the head of a writing pin, and can emit the explosive fire of a miniature tank using compressed misile ammo and higly flammable brimstone, flint, and gunpowder, with the amplified expansion of kinetic energy that gives the blast more force behind it the furhther it's max radioius. The radius of this blast is 20 feet in diameter, and is fatal to all cought in it’s radious. The blast itself can cuase 2nd to 3rd degree burns considering how close someone is to the proximity. it'll also have a force to the equillivlent of a pipe bomb so it also pushes as it explodes added to the burn effect. There is only one missle in the watch and it takes 24 hours to create antoher missle so it’s a one time deal on a day to day baisis. It is fired in the same mannor as the grappling hook, just out of a different slot.
- Ragnite Sheild: Tetsu's father left his new and improved model watch on his bed, before he was put in the hospital. This watch preforemd the exact same functions, but now had a retracible concave ragnite alloy sheild. The shield was made of pure ragnite, however instead of being dense, ochigi found a way to enfuse the magnetic technology within the concave design of the sheild, meaning tetsu could weild it with maximum effeicency, while defedeing himself from gunfire, or any offenseive attack made twords him. However tetesu would still be subseptilbe to the effects of kentic energy, and force. An attack to heavy could cuase serious strain to his arm, even break it depending on the attack itself.
The Dark God
Tetsu is also known as a vigilantie superhero known as The Dark God. In this costume he takes on the much darker role of a superhero who's suit is laced with Ragnainium (see wiki for information Ragnite). He carries advanced weaponry projectiles, is a master strategist and fighter, and is comepletly bullet proof unless it's against Ragnite or Adamantium.
Analysis: The suit for the dark god is desgined to protect all areas of the body with various sized Ragnite plates and coverings. There is no uncovered body part, that won't deflect any damage, the suit has been designed to be a walking tank weighing in at a Ton. The real danger of this suit, is the weares ability to move in it. Tetsu wears a special Mago-Electric Gravity yocto-fiber suit (for more information on the "yocotometer" look here http://www.answerbag.com/q_view/412353). The suit uses Yoctoelectric pulses to alter the gravity inside of the armour portion of the suit, allowing tetsu to feel "weightless" even while buried in a Ton of Ragnite armor. The Yoctofiber suit was an outdated CIA class project that was abandoned, but after the incident with the Ryoji Family, It was Ochigi Ryoji, who continued the project and perfected it as such. In short, the suit is a walking tank, able to take any amount of heavy damage and reamin unscrathed, and still be able to move silently and as swiftly as a shadow in the night. This combination makes the suit deadly, and by normal standards it cannot be dealt with esily.
Weapons and Technology of the Dark God Suit
The suit has an array of technology and offensive capabilities as well as defenses for any situation. These include the following:
- Bulletproof: The suit is made of Ragnite plates that cover major and disclosed indiviual parts of the body. These parts include the main body armor (chest, head, arms, legs,) and misc parts (pelvis, neck, back of the knees, etc). It can withstand any level of gunfire, and will be uneffected by anymeans of exsplosions, forces, and attacks.
- Climate control: The inner suits workings, have the ability to adjust temperature control, depending on the climate the suit is in. If to hot, the suit will release ventilation through activated openings i.e the gloves, guantlets, and the boots. (though these openings can be manually actiavated, climate control is automatic unless overided by Tetsu himself.) It can survie Volcanic temperatures, and Below Zero Temperatures thanks to the advanced workings of the S.M.A.R.T tech aided by the Yoctofiber suit which also alows insulation.
- Retractible Sheild: in the left guantlet of the Suit, lies a sheild that can uncoil and recoi when needed. it is 2 feet in diameter, and has a slanted concave bend to it. It is made of Ragnite as well, giving it the ultimate defense. Though the defense is absolute, the force behind a hit is still enough to send him flying, but no damage will be taken to the suit by anymeans. The sheild is unique able to fend off exsplosives and durable enough to tank a rocket from a missile luancher, however the force behind this will cuase Tetsu to recoil though he will be externally and internally uninjured.
- Force Technology: Tetsu knew that he would need some kind of effective projectile against other various criminals incase he had no more shadow blades. So him and his father took Force Light Technology and created Force Tech. Inside of the suit, Tetsu is able to emit and electrio magnetic force (not pulse) by discharging the stored up kentic energy. The kentic energy is built up by being attacked by any impact made upon the suit or simply moving in it. The biggest this force can be released is 2 Kilometers and is STRICTLY a repelling focre (this is in no way control of magetisim). Added to this factor he can compress the size as well, making the force as small as his fist, but have the same effect as if it were fully charged. He can variate and measure the amount of force on a whim by using nureoswitches in the hands of the suit, and this force can be emitted from any part of his armour.
- Air Propulsion: The suit has built in fans at the base of the armoured boots, that suck in air at an exterme high veloctiy rate, so much so, that it allows the suit the gift of flight. The suit can only fly for 10 minutes stright, and it's peak speed is mach 1.5 but can be altered by outside help or jet turbulence. The Suit also has a built in oxygen tank in the interior of the helmet, allowing The suit to reach the brink of the atmosphere as far as height goes, and even allow air in space. however this does not mean that tetsu can space travel, or atmosphere surf, but he can reach very high heights.
- Body Support: The suit is designed to reinforce Tetsu's body structure allowing him break his human limits and take no strain on his body. Prime example: Tetsu using the Ragnite plates on his gloves can punch through solid concrete walls, and struces (key word "through" this does not mean he can destroy the whole structure, but he can peirce it), thanks to the muscular support the suit gives him. It doesn't give him superhuman strength, but it increases his hitting power tremendously, and is not to be taken lightly as lifting strength =/= hitting strength
- S.M.A.R.T Helmet: This is probably the smartest part on this suit, as it controls the main functions of the suit and allows commuication with his father ochigi. The helmet enables: heat vision, Night vision, X-Ray vision (uneffective against lead) , Camera, Video and Photo, Lock On System, Sonar, Radar and Zoom 20x. The helmet itself is made of Ragnite as well, and there is a very fine layer of Ragnainum Fiberglass being used for the visor allowing tetsu to see multiple or singular updates all at once.
- EMP/Chaff resistence; The suit uses electric puleses to begin with, thus making any E.M.P feild useless. Also the link between The suits primry operations is run on a non manned unidentifed sattelite frequency, mening even if a Chaff grenade is fired around the Suit, his connection to the sattlite cannot be severed due to distance, and and unidentified link.
- S.M.A.R.T Missles *Read Tetsu's watch info* contains two instead of one in the right hand guantlet
- God Utility Belt: Includes all items from regular belt (see above) but with added aditions. Such as:
- Shuriken/ Darkrangs: Simple Adamantium shuriken. Thrown with enough force, and cut an inch through cement and half an inch through steel. Can be leathal
- First-Aid kit: for victims and civillians
- Concussive Grenades x2; Concussive grenades that emit no exsplosion but large amounts of force. He has 5 of them, and when thrown, One alone has enough force to blow the wall of a house completly off. Being hit with them can be deadly, but is not desgined to kill
- Contained Light Balls: 3 Balls that when impact is made, emit a bright white light, blinding opponents.
Weaknesses of the Dark God Suit
The suits main weakness is not the suit itself but Tetsu. The suit is only systematicly automated, so every action or gadget the suit has is completly dependen on Tetsu's ability to react and to comphrehend. It is an extension of his body, but also completly dependent on his body as well. Also force plays a key role. Again the suit is indestructible, but Tetsu's stamina is not unlimited. he can be worn down, with fatigue, though his stamina is top notch, everything has it's breaking point including him. He can be knoced away, and hit very hard, and though hey my not get hurt, the force still takes it's toll on his physical body tiring him out. Also Tetsu CAN NOT use chi in this suit as it can mess up the nuero bonds and processes that the suit uses to react to tetsu's whims.
Keyome Tasanagi V2.0: at times Keyome can be Tetsu's most reliable battle partner. At other times he can be one of tetsu's greatest opponents. One could say they're even on all aspects in combat really. Tetsu has mutual respect for Keyome as a person, but the word "friend" doesn't really fit tetsu's perspecitve. All in all Keyome is a mob boss and tetsu is a cop, nothing more needs to be said.
Donnie Yun: Donnie yun is an alley of Tetsu's and a partner in superheroisim. He understands tetsu's deilima of being a person and a hero. Tetsu very much respects donnie even after the previous incidents that took place though he is suspicous that he could esily flip the script again as he beilives Donnies mindset is not completly stable. Though from a stand point, tetsu still has respect for the man.
Asami Takahashi: Is tetsu's indeed happily wifed up girlfriend. They have a strong relationship and tetsu has even taken her under his wing as far as teaching her how to fight and battle on her own terms. It's been going great so far between the two, but tetsu would prefer if she wasn't so headstrong about the issues as they could get them BOTH killed. All in all he'd give his life in a heartbeat to see her alive and thats all he cares about.
Ochigi Ryoji: Tetsu's only reamining family. He is the mind behind tetsu's rigorus training scheduele and his gadgetry that aids him in the toughest of situations. he is also a loving father who even though cares about his sons battle development, in the end all they have is each other. They rely on each other to complement one another. Tetsu is perfectly capable of creating his own gadgetry, but his father refused to place that strain upon him, and took it upon himself to do so.
James Austin Briggs: The head officer of the KPD in district 2, and tetsu's mentor on all things "thought process." James is an enigma to all, inclduing tetsu who has on numerous ocasions attempted to get to know this man but all in all has failed. Briggs is a level headed man, who tetsu was suprised to rival him in intel even though his brain was more advanced than brigss own. Birgss describes it as "Even if you have more potential of your brain, your still young. Wisdom comes with age, not rapid progress."
Tetsu was a loner at best. He really did avoid talking to anybody and every body at best. He only did his job accordingly, which was being a superhero. He'd made quite a name for the dark god by all means, he could honestly be proud of himself. he'd been alone for a while at least until he met Asami during it all. She really did appeal to him in a very special way, and give him the level headeness he needed, when she wasn't yelling at him of course. This is also where Tetsu reached his reslove during the GMAF's. He'd been through hell and back with massive amounts of tranining, emotional distress, and danger. He even aided in battling the Dictator, and suprisingly was able to walk after it all. Him and his father grew close, and stopped being so sheltered to the world, within reason of course. Tetsu still had an idenitiy to keep.
His loss to keyome tasangi however did make tetsu realize that he was not the strongest person out there. That he wasn't "Perfect" and that he too could improve, regardless of the situations at hand. and with that Tetsu decided to improve acccordingly, and very much so did.
Tetsu has established some pretty good presicedence in Kashinana city, becoming reknowed as "Supercop" and being a valuble accet to the KPD indeed. He usually keeps in shape from the constant excercise rounties and assignments from the kpd, and still weight lifts on a regular to keep his stenrgth and shape up. He recently recived Training from a man named Dr.Hideo, who was an ex KPD officer, honer of Adamantium, and a master of Light Hadou based fighting techniuqes. Tetsu learned a great deal about who he was and what it is that he has to do, though he still faces decisions. He's been facing difficulties however dealing with his resolve to become either a permanant hero or stay a regular teenage cop. Tetsu's conflict could however lead to a greater power...
Tetsu really gained alot from this ark as far as power and training. He gained a new power, and really understood what it means to give your life to protect the things you value as close to you. He's moved in with Asami, and has ascended to a new level power known as the Power Of Notingness, and advanced for of light hadou. Tetsu has really taken a new outlook on life, showing mercy to even the feircest of his enemies. He gained moral as a cop, and closure for the death of his mother. He has matured and has decided that he needs to take his role as a "hero" seriously...
Tetsu has been traveling around the world as a government operative, doing infiltration missions, assassinaitons (though he never really kills anyone), taking out gangs of terriorist and taking on millirary operatives single handedly. He as become the countrys answer to multiple problems, however this has torn him away from his usual family endouvers. He has been gone for five years, and has returned in time of crisis. He did however decided to personally train his son in the ways of crime fighting and martial arts. Deep down he knows his son will one day surpass him and everything he's worked for, and while it does scare, him he cannot help but realize it's what is nessecary for the future.
Tetsu has become more agressive twoards crime ever since the death of Sheeva Nightengale. He has devoted every minute to training his son, and pushing his skills beyond human comprehension. He is now restless, trying to peice together clues of reocurring murders, a mysterious durg appearance, and a mysterious call from an old friend..
~YOUR WELCOME FOR UPDATING THIS JAMAL~
- Ark 2 Episode 2: The Geisha and the Men in Masks
- Ark 2 Episode 5: Similar Pains
- Ark 2 Episode 6: The Metting Between The Lion and The Wolf Mutual Agreements
- Ark 2 Episode 7: So What Is Bad To You?
- Ark 2 Episodes 8: Heated Confrontation A God, The Snow, and The Tiger
- Ark 2 Episode 9: Explosive
- Ark 2 Episode 10: Fuckin Plasma?
- Ark 2 Episode 11: The First Step To War
- Ark 2 Episode 12: To The Carnival We Go!
- Ark 2 Episode 13: The Wolf and the White Tiger
- Ark 2 Episode 14: Ignorance Is Bliss
- Ark 2 Episode 17: Looking At You Through The Glass
- Ark 2 Episode 19: Registured Nurse and Local Hero UNITE!
- Ark 2 Episdoe 20: The Reaper of Crushing.
- Ark 2 Episode 22: GMRF Survival Conquest Addition Part 1
- Ark 2 Episode 25: GMAF Survival Conquest Addition Part 2
- Ark 2 Episode 26: GMAF Surivial Conquest Addition Part 3
- Ark 2 Episode 27: GMAF Survival Conquest Addition Part 4
- Ark 2 Episode 29: GMAF Survivor Conquest Addition Part 5
- Ark 2 Episode 30: GMAF Survivor Conquest Addition Part 7
- Ark 2 Episode 31: GMAF Finals ( Donnie vs Neko )
- Ark 2 Episode 32: GMAF Finals Part Part 2 (Tag Team Match)
- Ark 2 Episode 33: GMAF Finals Part 2 ( Cop vs Wolf )
- Ark 2 Episode 34: Final Man vs A God
- Ark 3 Episode 2: The Color Red
- Ark 2 Episode 3: Rap Battles and Being Bored
- Ark 3 Episode 8: In Death Comes Truth
- Ark 3 Episode 14: Spider-Man Complex Part 1: The Beginning
- Ark 3 Episode 17: The Spider-Man Complex: Remorse and Resolve
- Ark 3 Episode 19: Iron Man & Peter Parker
- Ark 3 Episode 25: Tonight ( Best You Ever Had ) (Warning: XXX ? )
- Ark 3 Episode 26: The Dream Team
- Ark 3 Episode 30: Tony n' Pete Kick' It
- Ark 3 Episode 31: The Egale vs The Boar
- Ark 3 Episode 32: Sneaking Out
- Ark 3 Episode 36: The Flint Of The Fire
- Ark 3 Episode 37: Master Splinter Sewer Rats
- Ark 4 Episode 5: Goku vs Uub: The Final Test?
- Ark 4 Episode 6: Grand Daddy Meanie Face Lends A Hand.
- Ark 4 Episode 7: Anna Are You Okay? You Okay? You Okay Anna?
- Ark 4 Episode 9: The Wet Dog and The Pig
- Ark 4 Episode 10: Drop It Like Its Hot The Court Room of Trolls
- Ark 4 Episode 12: To Better Ones Self...
- Ark 4 Episode 15: Mind Over Matter. Always.
- Ark 4: Episode 22: I Don't Like Surprises
- Ark 4: Episode 23: If I Don't, Who Will?
- Ark 4 Episode 25: Times A Changing
- Ark4 Episode 29: Sit Down's
- Ark 4 Episode 31: Harder Than Stone
- Ark 5: Episode 3: Making Ties In Strange Places
- Ark 5 Episode 8: Fangs Barred, Oinker' Revolt
- Ark 5 Episode 15: Night Owls
- Ark 5 Episode 21: The Geisha and The Cop, Making Allies, Taking Names
- Ark 5 Episode 22: Above The Non-existant Law